![]() ![]() Welcome to Max & the Magic Marker, an award-winning physics-based puzzle platformer that plays like a classic - but with a twist! Oh no, it must be stopped! Max draws himself onto the page and the chase begins. As soon as the pen leaves the paper, the monster comes to life and jumps into another drawing. ** Winner of the Independent Games Festival 2010 (IGF) D2D Vision Award! **įUN FOR ALL AGES! One day Max gets a mysterious marker in the mail. New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player’s view. The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments. Mario can perform a rolling somersault attack or run fast with a dash move. New and familiar abilities add unique game-play strategies to the adventure. Players can more accurately judge the jump to the next platform or how far Mario is from a question block. 3D visuals make it easier for players to judge the depths and distances in their environments. These abilities help players move through the 3D environments with more confidence. Use the Tanooki suit’s tail to attack enemies or float gently down from great heights. Tanooki Mario returns: The fan-favorite Tanooki suit makes its first appearance on the Nintendo 3DS. Players will experience a new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels. Super Mario 3D Land reinvents everything fans love about Mario gaming with the first platforming environment in true 3D, without the need for special glasses. Good stuff.Get Ready for a New Spin on a Familiar Tail. Made it in record time? Upload your results to the leaderboards. You are presented with a difficult obstacle course and must make it to the exit in as short a time as possible. Outside of the story, the Challenge Rooms return, offering fun time challenge diversions. How does that work? The story can be played through with a friend locally in its entirety, but adding a second Commando doesn't change the game at all. I went back and played the first Rearmed again while working on this review, and I think it still looks better than this sequel. Rearmed 2's graphics still look like they're from 2008. Two and a half years ago, Rearmed's visuals were quite impressive for a downloadable game, but since then, more and more great-looking games have been released on Xbox Live Arcade and PlayStation Network. Those enemies you're shooting have very little variety – you're still facing the same brain-dead cronies in the final stages as you were in the beginning. Some dictator was trying to launch a missile and the Bionic Commando had to run around and shoot people. I've just finished the game, for instance, and I really can't tell you what happened in any great detail. The music isn't quite as good, the controls don't feel perfect, and the story was forgotten as soon as I experienced it. Rearmed 2 feels more like a budget title. Play The original Bionic Commando Rearmed impressed with its high production values. When you finally take down the evil dictator at the end, his warship explodes and falls off the screen in silence without any sound effects. There is one particularly cool boss fight against a machine called the Titan about midway through the game,but the other two large bosses are recycled multiple times with slight adjustments to their patterns. Other new gameplay additions include brief sniper and helicopter-flying sequences, but all of these sequences lack depth. However, health regeneration is so valuable I never wanted to use anything else. Several passive upgrades have been added, such as health regeneration. A few of the upgrades are fun to play with, though, such as the Electro Claw, which can be used to shock enemies like a taser. When I would finish a level I didn't think, "Wow, that was awesome!" It was more of a "Well, I just played a level in a video game." You're encouraged to do a lot of backtracking to previous areas to find new equipment after you've upgraded your skills, but returning isn't necessary. What swinging there is has been made more cumbersome by removing the ability to just hold the analog stick or d-pad in the direction you want to swing through and release - now you have to tap a button to release, adding an extra step to the process. But now there isn't as much focus on interesting swinging challenges. ![]() Granted, you don't have to jump, and the game will make note of it and grant you an achievement or trophy if you make it through every level without using your legs to leave the ground. Now you can leap and bound over levels with considerably more ease. Play It's rather baffling that jumping has been added to Rearmed 2.
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